Visual pre-set for accumulator buffer size, default: 0
This value is updated after a GLContext is created with the
original updated value of GLContext !
Visual pre-set for accumulator buffer size, default: 0
This value is updated after a GLContext is created with the
original updated value of GLContext !
This value has a special behavior.
Visual pre-set for accumulator buffer size, default: 0
This value is updated after a GLContext is created with the
original updated value of GLContext !
Constructor Function for offscreen rendering !
First the GLContext is fetched from the Component itself !
To do so, the Component is set visible if it is not !
If a GLContext is fetched, it is current !
Constructor Function for offscreen rendering !
First the GLContext is fetched from the Component itself !
To do so, the Component is set visible if it is not !
If a GLContext is fetched, it is current !
Visual pre-set for RGBA usage, default: true - of course ;-)
This value is updated after a GLContext is created with the
original updated value of GLContext !
Returns the GraphicsConfiguration most closely matching the
specified set of GLCapabilities and your given device !
Return null if there was no matching visual.
Just get the maximum number of Frames per secounds,
which is calculated with the time, one frame needs to render !
this value is avaiable after the thread is started
and the first frames are rendered !
Just get the maximum number of Frames per secounds,
which is calculated with the time, one frame needs to render !
this value is avaiable after the thread is started
and the first frames are rendered !